
- #ANNO 1800 OPTIMAL LAYOUT PC#
- #ANNO 1800 OPTIMAL LAYOUT PLUS#
- #ANNO 1800 OPTIMAL LAYOUT DOWNLOAD#
- #ANNO 1800 OPTIMAL LAYOUT FREE#
And it's actually two of the first and only one of the second one for complete efficiency. Lumber & WoodĪnd this consequently for refined lumber: The solution, good Sir (or Madam, whatever), is right here! A stage one and two layout. The size on Standard game mode is 90 (dirt road cost) each direction.
#ANNO 1800 OPTIMAL LAYOUT PLUS#
How? All my attempts to settle these islands end in utter chaos and complete failure. Hey everyone, I just wanted to share a quick Lumberjack Hut layout I worked on that can be found by clicking here (imgur link) -> It provides 100 lumberjack production plus 2 sawmills and a warehouse. So, you just arrived in the New Worl, and are trying to grab a foothold in these unknown lands. The whole thing is modular, so to extend it, just paste it in whatever direction you need.

I think this image is quite self explanatory, so I'm not gonna add anything more to this.Īlso, these are Plans for Monopops, including an all-in-one version. The main point of this one is to be kinda easy and straight forward, so you can slap it down quickly. You may fill them or leave them empty as you please.

Obviously knowing your way around Git and Java is a requirement.Old WorldNow this layout is designed to wor up to tier 3, so in the beginning there are obviously gonna be some gaps.
#ANNO 1800 OPTIMAL LAYOUT FREE#
If you want to optimize this or add to it feel free to open a pull request.
#ANNO 1800 OPTIMAL LAYOUT DOWNLOAD#
Download the latest version from GitHub and import the project into the IDEA via the pom.xml which will then be used to build the project. I suggest using the IntelliJ IDEA which has a free community edition. Neuronal nets, evolutionary algorithms and all the fancy new stuff might be the way forwards at this point. Maybe its time to step away from the "best" solution and try to achieve a good solution. Food for thoughtīrute forcing while giving you the best solution will be unable to optimize large scale layouts which are probably the ones you were looking for in the first place. Limiting the base from 5 to 2 tiers will seriously increase the amount of buildings you can calculate for but it wont give you the best solution which only a brute force algorithm can give you. Hence there is a limit to what you can do.
#ANNO 1800 OPTIMAL LAYOUT PC#
Soon it will be millions and billions and no current pc will be able to terminate during your lifetime. Thats easy for modern pcs.Įven the 5^8 which is 390.625 solutions is still a no brainer but you might see where this is going. Permuation with repetition for all possible outcomes mean that if you calculate the best solution for a layout of 4 buildings with 5 tiers it will run 5^4 possible permuations which equals 625. This algorithm falls prey to a an exponential calculation. This algorithm cant be the one to rule them all. Roads and empty space will just be empty space.

The numbers represent the coordinates you entered in step 1 but this time they contain the level your skyscraper should be on that spot while the X just show blocked building space.

